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Kaz Ball Full Crack [Password]





















































About This Game Kaz Ball is a fast-paced, 5v5, team space-sport similar to hockey, rugby, or football. The core objective is to grab the ball, and shoot it into your opponent's goal more than they do it to you. You achieve this by flying to the ball and grabbing it with your grappler. You must then avoid enemy blasters long enough to pass the ball to your team mates, or shoot it into the opposing goal. When your ship is hit by blaster fire it doesn't explode, but you'll drop the ball, and you sure will spin a lot. You'll need to correct your ship's orientation in order to get back into the action! Everyone in the game is flying around freely in the huge, open space arena so be sure to use that freedom to pull off some awesome maneuvers, and epic plays! The game is currently in the middle-stages of development. We currently have a single, never-ending, persistent playtest server running in the cloud. This allows us to continuously integrate new changes into an environment where we can gain valuable feedback on the core mechanics and gameplay. 7aa9394dea Title: Kaz BallGenre: Action, Simulation, Sports, Early AccessDeveloper:Doby DigitalPublisher:Doby DigitalRelease Date: Coming Soon Kaz Ball Full Crack [Password] kaz ball beta. kaz balagane w wiezieniu. kaz balinski. kaz balagane aresztowany. kaz bałagane instagram. kaz balagane zatrzymany. kaz ball game. kaz bałagane. kaz ball steam. kaz love island ball dress. kaz balagane glamrap. kaz balagane slizg. kaz balinski-jundzill v0.1.1.4 Released: The focus of this release is to bring the game closer to Early Access readiness. The changes include: Bypass Unity launcher and go straight to game. You can change graphical settings from inside the options menu now. Partial controller support (in-game only). Some UI bugs, and updates. Allow enabling / disabling afterburner camera shake. Global chat system in the hangar.I've also started working on some A.I., and you can play against them in the "Playtest Server" play option. This will help players who launch the game to actually be able to play a game instead of seeing a dead game room.Full milestone information[gitlab.com]Discord[discord.gg]Claim a free key[keys.kazball.net]. Early Access release on May 4th: Here we go! The game is finally going to become publicly available on the 4th of May.It's been a long road, and there's definitely more work to be done, but I'm certainly proud to be able to release the game in this early state.Look forward to seeing you in the game!Public issue tracker[issue-tracker.kazball.net]Discord[discord.gg]. v0.1.1.5 Released: This release focuses on more Early Access features and presentation. The core changes are: Added a simple tutorial as suggested in Discord. Add simple camera transition for when launching game from hangar. This prepares us for the next milestone when parties will be implemented. Option to disable locking of cursor to screen during gameplay Matchmaking queue VS bots. Update the game level so that there are more well-defined "soft-boundaries". This should help players stay oriented and know where they are at all times. The boundaries are marked with the team colours so you can also tell which territory you're in. Update the ball icon to be more representative of a ball. Added team goal indicator so you don't lose track of where you need to run in order to play some defense.Full milestone information.[gitlab.com]Discord[discord.gg]. v0.1.1.0 and Playtesting Update: The other night we performed some pretty successful playtesting. We had guys from Australia, United States, and South Korea all playing on a U.S. server. No one was even able to tell there was any latency, and the game felt buttery smooth. It was a really vindicating moment in Kaz Ball history, and I look forward to a lot more fun coming up.While some of the features below have been in the develop branch for a while, I'd like to go ahead and list some of the new updates for the 0.1.1.0 release that was merged into master, and is currently available for playing on Steam:#138 - Bug - Ball indicator not tracking world position of gameobjects#129 - Enhancement - Add support for multiple thrusters#128 - Enhancement - Update and verify working on newest Unity version#115 - Enhancement - Replace score screen with Noesis and remove username select from load screen#127 - Feature - Basic ship switcher frontend#137 - Enhancement - mask latency when grabbing, and shooting the ball #136 - Enhancement - Better netcode #134 - Feature - Steamworks integration#133 - Feature - Explosion with getting hit by projectile #132 - Feature - Camera shake when afterburning#120 - Game executable iconsFeel free to drop by our Discord Channel[discord.gg] to snag yourself a key for playtesting, or just hang out!. v0.1.1.7 Released: Greetings,Most of the changes for this milestone have previously been pushed to Steam, however the matchmaking system has had some rework due to the implementation of a party system.Players can now create parties, and join matchmaking with a group of friends for both PvP and bot-play.I need to do a little more work on the bot matchmaking systems so that players can jump into bot play even if the queue has not completely filled up. Perhaps some time limit, or something. This will also open the future ability to play private bot games with friends.I would like to implement private PvP games so that we can have some sort of league system where two teams of five pre-arrange matches with each other.Anyhow, since most of the updates for this milestone were pushed to Steam in with a previous announcement I'll keep this one brief.I have a lot of back-end stuff that I need to start working on for the unique ship systems, so I'll get back to that!Later!For a detailed list of the current milestone, and other backlog items, please check out the public issue tracker[issue-tracker.kazball.net]Discord[discord.gg]@KazBallGame. 0.1.1.6 Released, and Early Access News: This release mostly consists of a new leader board system. It was a big enough feature to require its own milestone.On the early Access front, I've decided to push the release date back a few weeks. This game is severely under-marketed, and I feel like it will be a quick death in the reviews if there's no one online to play the game. I'm currently speaking with a few PR / Marketing companies that also agree that it's a good idea to just push everything back until they have a chance to build a community around this game.I'm really excited to get some professional advice on the marketing matter, and look forward to seeing what they can do for the community.This also gives me a chance to keep plugging away and add more features to the game to make the E.A. release even better.I'm currently working on the battle cruiser implementation, and after I finish re-working the bots to navigate around obstacles, I'll be pushing that out, too. Give it a couple days :)As always, you can drop by Discord[discord.gg] if you want to hang out!. Claim your free key!: In order to seed the game with players before going into a public Early Access, I'm offering 1,000 keys on a first-come-first-serve basis.You can claim your key by simply going to http://keys.kazball.net, and signing in with Steam.That's it! See you in the game :)Don't forget to visit us in Discord[discord.gg]!. Experimental Controller Support: Controller support for gameplay has been pushed to the public branch. There is still some work to do for making the UI controller friendly, but the "Controls" section in the options menu now sports new mapping options for controllers.I've got some more work to do for adding the ability to set your default button icons in the menues, but I think I'm off to a good start!I'm still offering pre-Early Access keys -- you can claim yours at http://keys.kazball.net.Don't forget to visit us in Discord[discord.gg]!

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